Erlang
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Erlang is a interpreted, compiled, object oriented, concurrent programming language running on the BEAM.
The language is based on the idea of creating multiple lightweight disjoint processes that communicate with each other via message passing
and that get managed by the interpreter.
The language is currently not recommended to be used to create game clients with a GUI, yet is favorable for creating game servers.

Creating Games
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As many Programming Language Overview|programming language running on the BEAM,
Erlang is suited for long running reliable services.
This is exactly whats needed from game servers.

The adoption of Erlang in a technology stack for a game production depends hence on two other factors:
Does your team have the expertise to adopt the language and can you invest the additional time needed to port the core game logic needed onto the server?

That said, Erlang has no special libraries currently to support any kind of game development.
While the creation of HTTP clients and servers is directly supported in the language,
it is generally only recommended for people who already have experience with the web.
But if you are experienced, you can create reliable scaling servers quicker than in any other language.

"If Java is 'write once, run anywhere', then Erlang is 'write once, run forever'."
- Joe Armstrong

But I really really want a Erlang Client
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Erlang offers a FFI for C called Nativly Implemented Functions (NIFs).
So you could implement functions that interface with the hardware by hand using them.

For graphics one should consider creating a C-node.
That way your graphics interface looks like a normal Erlang process to the language,
while you as the programmer can interface with common C libraries for creating and updating the window.

Porting
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To run Erlang programs one needs the associated VM.
The BEAM currently supports building from scratch and a pre-build Windows, MacOS and Linux installer.
This means that it is currently not possible to ship games to Mobile or Console with Erlang.
If you want to host a game server with Erlang, consider using a Linux machine.

Tooling and Ecosystem
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In theory any library or tool that works for languages like Elixir, Elm or other BEAM languages,
should also be available for development in Erlang since they all compile to the same Byte Code.

A community list of libraries can be found here.

Example Projects
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coming soon